Using Illustrator To Design N Scale Structures

illosmall.jpgOne of the challenges I’ve encountered in the past is trying to find and easy way to design architectural models on the computer. I’ve worked with several 3D programs as well as an assortment of CAD suites, but for the simple task of creating basic wireframe drawings for model railroad structures, I’ve settled on using Adobe Illustrator. I find that Illustrator allows me to develop drawings quickly, as well as create an interactive reference that I can use during construction. I’m not going to go into a full-fledged tutorial on how to use Illustrator – like other programs of its ilk it does have a average/steep learning curve, and isn’t the cheapest program available – it’s intended for use in the graphic design industry so the majority of individuals don’t have access to the program. For those who do have it and use it, here’s a quick outline as to how I create my scale drawings.

Step one: create a representative scale

While Illustrator can express all objects as imperial units, trying to design a full size structure using the program is impossible as the page margins are quickly exceeded by any 1:1 drawing. Instead, I’ve found that it’s easiest to use cm as a representative unit for feet. Ie. 3cm = 3feet. Thus, I start a new document using cm for the basic units and rulers.

Step two: express fractions as decimals

As every foot has 12 inches, it’s difficult to design components without first translating the measurements to decimal equivalents. To do this I use the following table.

1″ = 0.08cm
2″ = 0.17cm
3″ = 0.25cm
4″ = 0.33cm
5″ = 0.42cm
6″ = 0.50cm
7″ = 0.58cm
8″ = 0.67cm
9″ = 0.75cm
10″ = 0.83cm
11″ = 0.92cm

With this, a door that is 3′ x 6’8″ becomes 3cm x 6.67cm. Using this, I can specify exact measurement using the transform tool, as well as add two dimensions together easily.

Step three: scale to N

Once I have finalized my drawing, I reduce the overall size to 13.72% of the original to create a full-size N scale rendering. Because we are working in cm, the drawing has already been scaled down considerably – it now only needs to be reduced further to be an exact 1:160 rendering.

Step four: build with the computer

I now have the option to print the drawing at 100% and use this hard copy as a reference, or I can simply pull the drawing up on the screen of the computer and work with it as I build. I find the latter method easier as clicking on any aspect of the drawing will give me exact measurements expressed as cm. So in the case of my 60′ long feedmill, selecting the entire drawing (and referencing the transform tool) tells me that I need to cut the base of the structure 11.43cm long. In the case of the second decimal place, I typically round this measurement to the nearest decimal. Doing so does cause some inaccuracies in the build, but usually 1mm can be compensated for quite easily.

So there you have it. Again, for those unfamiliar with the program this will likely be a rather cryptic explanation. I hope that for those of you who do use Illustrator, this may offer an easier option for scratchbuilding then graph paper and pencils.

Based on the drawing I completed two evenings ago, here is the progress on the feedmill: I’ve managed to completely construct the basic structure. All that needs to be done now is add some paint and details.

illo1.jpg

0 thoughts on “Using Illustrator To Design N Scale Structures

  • Very nice! I usually just “wing it” when it comes to scratch building, but I might give Illustrator a try. I have it installed on my laptop so why not.

    Great work as usual!

    Scott

  • I’ve spent a fair amount of time making paper models (most of them weren’t buildings, though). I started out using only Illustrator, but I switched to using CAD when I started making things with highly complex shapes.

    The trick to making it simple is to use a not-very-complicated CAD program. My workflow now consists of:

    0. Scanning plans of the object in question (if you’re replicating rather than creating something from scratch).

    1. Use a simple CAD program called Metasequoia (http://www.metaseq.net/english/index.html) to create a wireframe. As CAD programs go it’s dirt cheap. You don’t actually need to purchase it — there’s a freeware version that does just fine. Compared to Illustrator, Metasequoia is dirt simple.

    2. Unfold the wireframe using Pepakura Designer (http://www.tamasoft.co.jp/pepakura-en/). Pepakura supports Metasequoia natively. It’s also trivially easy to use.

    3. Export the unfolded frame to Illustrator and/or Photoshop as required.

  • Model Railroader says:

    Kashirigi – thanks for this. I work in 3DSMax from time to time and I have done a similar thing using a similar plugin designed for texture mapping. I will take a peek at these bits of software you’ve passed along – thanks.

    As for Illustrator, I’ve been using it ‘full-time’ for about 7 years so it’s now fairly native to me – but complex models are a beast (trig helps) The models I’ve designed (this one included) generally don’t need the detail that CAD/3D programs offer as I generally just wing in once I have the basic footprint established.

    That being said, I’ll definitely investigate this further. Thanks again – looking forward to following your site.

  • I have Coreldraw and just learning how drawing programs work. Coreldraw will do the conversions to scale. I need help with creating a building.

    It would be helpful if you could give a bit more information on how to use this type of software to create a building.

    Do you scan, trace and then go from there?

    There is a company in Ontario which provides styrene and other plastic parts for architectural models, many of their products could be used for model RR. Given the high cost of kits with any degree of detail, I was hoping to find a way to use structures found locally to use on my layout.

    Have enjoyed reading the articles, have learned a lot. Peter’s Pumpkins is a fave already.

    thanks for the great reading
    John T.

    Hi John – thanks for the comment/question. Based on what you’ve asked, I’ll do a post in the future explaining the process of how I design a building. Until then, I basically try to capture the essence of a structure using what I know from ‘real life’ building. Knowing facts such as basic door dimensions, room sizes etc. allow me to rough out the basic structures. I generally haven’t scanned/traced anything as most of the reference photos use aren’t suitable. I just make estimates based on standard features such as door and hope for the best. Glad you are enjoying the site. I’ll be in touch.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>